![]() The GameMode sets the default Pawn class, HUD class, and PlayerController class, in addition to containing any game-specific gameplay behavior or settings. ![]() ![]() ![]() The HUD Blueprint can be found by searching for BP_HUD_Example in the Content Browser. A health bar material is drawn on the HUD and uses a Blueprint Interface function to get the health value from the Character, while an objective marker is drawn over an objective along with the objective's name and distance from the player. This example demonstrates a simple in-game HUD, and also includes clickable buttons in the form of a basic pause menu.
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